Friday 27 January 2012

Post-Modernism Lesson 4

Computer Games

Genres: Racing, Puzzle, Role Play, FPS (First Person Shooting), Sport, Virtual Reality, Platform, Third-Person, Music, Stategy, 'Beat 'Em Up', Management.  etc.

Conventional Components Of a Computer Game:
Levels/missions
Power-ups
Coins/Rewards
Puzzles/Problems
Progressive Difficulty
Linear Structure
Binary Opposites

My Favourite Chosen Game: Need For Speed 'Most Wanted'

More Realistic/Hyper-reality
We cannot always distinguish the real with the fictional.

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